Showing posts with label religion. Show all posts
Showing posts with label religion. Show all posts

22 March 2025

WFRP4 - High Elf Players Guide Review (Cubicle7, DriveThruRPG)


A Comprehensive Guide To The Asur Of Ulthuan. Well, this book is something that I have waited for long time (through all the versions). Finally we have both Dwarf sourcebook and High Elf sourcebook. Still, there is plenty more material on Warhammer World. One thing comes to mind - Is there going to be second book about the land? I really wanted more rules and information about the Dragons too...

Cubicle7:
WFRP4 High Elf Players Guide

Species/Cultures: High Elven from the Inner- and Outer Kingdoms, Sea Elf
Careers: Sea Guard, Swordmaster, Shadow Warrior, Merchant Adventurer, Aestheticist, Mage, Smith-Priest of Vaul, Storm Weaver, Loremaster of Hoeth
Religion: The Pantheonic Mandala (Cadai, Cytharai), The Pleasure Cults, Cults of Khaine
Magic: Petty, Elven Arcane, and High Magic
Equipment: Elven Weapons, Elven Armour (Dragon, Ithilmar, White Lion Hide), Herbs, Enchanted Items, Naval Ships
Bestiary: -

  • A lot of history and information about Asur. Well, they are elder species and been around. Uprising, some information about the kingdoms, rulers, mages, kinstrife, outposts...
  • Familiar map about the Ulthuan.
  • Information playing High Elf. New rules, like Yenlui tracking (this is interesting and very Elven thing), Obsessions, Dreams, Elders of Asur, Blood of Aenarion...
  • High Elven careers give nice extra rules. Like Martial Art talent (this is really nice idea) and Sword-Dancing.
  • And finally Intrigues chapter gives interesting new ideas and rules to play little game of thrones...

See more information from Official Cubicle 7:

WFRP4 - Deft Steps Light Fingers Review (Cubicle7, DriveThruRPG)


Well, I think it is about time to get updates on my site. Been little quiet, but I'm always working on something. And finally ordered the newest books and decided to give my little preview about the books using new format (below). So, here goes...

A Grim and Perilous guide for rogues, rascals, rangers, and rovers is interesting compination about ranger and rogue stuff. They actually go pretty nicely together to same pages. From various rogues to outlaws to bountyhunting to ranger-stuff.

Cubicle7:
WFRP4 Deft Steps Light Fingers

Species/Cultures: -
Careers: Thief-Priest (Ranald), Gambler-Priest (Ranald), Liberator-Priest (Ranald), Forger, Ranger-Priest of Taal, Muleskinner, Gamekeeper, Poacher
Religion: The Cult of Ranald, The Cult of Taal
Magic: -
Equipment: Various Thiefs Tools
Bestiary: Hounds, Hawks

  • The Cult of Ranald is chapter detailing cults aspects and different priest-types, and miracles. Very interesting take on Ranald religion.
  • Burglary, Chincanery, and Fraud expands nicely different rogue-types and their business, endeavours, tools, encounters...
  • Criminal Contact, like header says, gives details for various different rogue-types you may encounter.
  • Organised Crime goes little more deeper running a various gangs.
  • The Cult of Taal goes deeply to the Taal religion. Also detailing various other Taalite career options.
  • Laws, Outlaws, and Bounty Hunters details law and what happens when you break it (and possibly get caught) - crimes and degress of punishment. Outlaw life and Bountyhunter life.
  • Pathfinding details land travel (in wilderness). Huge amount of good stuff here for wilderness adventures.
  • Hunter and Hunted continues wilderness travels giving details about hunting.

See more information from Official Cubicle 7:

22 December 2022

WFRP4 - Archives of the Empire Volume III Review (Cubicle7, DriveThruRPG)


Cubicle7 new book is third Archives of the Empire. Like previous ones, it is package of different articles, rules (or advanced rules), careers and other information. These are always interesting and expand the rules we have. They are not tied to region or anything else and this way you can add any rules in to one package. To find some specific rule from various sourcebooks might eventually get little difficult... But, these are still good rulebooks. So, what we have now:

- Legitimate Business Enterprises. This is interesting article with rules. If characters want to start some type of enterprise (there are many different examples here) you got number of rules how that might work (or not work). Basically earn money from something else than adventuring, or during the time periods between. Besides general rules, each enterprise type has it's own details (and even some adventure hooks). And you also get few examples (with secrets).
- Expanded armour rules. You got armour fitting rules, damage rules, stealth rules, repairing rules, and finally expanded armour list.
- The Cult of Handrich, with Cult Priest career and miracles.
- The Cult of Khaine. No careers or miracles.
- The Cult of Solkan, with Cult Priest career and miracles.
- Cult of the Old Faith. No careers or miracles, but there are rules for careers and blessings found from Core Rulebook. And there are plenty of good background information.
- Hedgecraft. Good amount of information and spells.
- The Cult of Rhya, with Cult Priestess career and Miracles.
- Magical Animal Familiars. Rules and animal stats.
- Altdorf background(s) for Characters.
- Alternative Channelling rules. Each Lore has number of details.
- And then some NPC.

Besides all mentioned, there are a lot of small details and background information scattered to different articles and chapters.

See more information from Official Cubicle 7: