You can find the document from this link, and from ZWEIHÄNDER Rules -page of my site:
ZWEIHÄNDER - Warhammer Racial & Cultural Traits: Old World
- Racial Traits. These give the races (Dwarfs, Elves, Halflings, Humans, Ogres and Gnomes) more Warhammer-feel.
- Magic. Some ideas about both Arcane and Divine magic traditions and what professions you can use from ZWEIHÄNDER RPG game system. Remember, this is for the Core Rulebook, which presents limited number of careers. Future products may produce more unique professions and magical traditions, with spells.
- Cultural Traits. You can choose which Warhammer culture your character comes from and gain few edges based on that culture/background. Cultural Traits present you own language, Racial Trait Options, Regional Knowledge and then the actual Traits.
- And some other extra rules and ideas...
See more information from official: