18 September 2022

WFRP4 - Sea of Claws (Cubicle7, DriveThruRPG)


Cubicle7 has done, again, a amazing sourcebook! This time it takes us to perilous waters of the Sea of Claws (and also any other seas). Sea of Claws is sourcebook about the lands surrounding the Sea of Claws, sea that lies between land of Norsca and the nations of the Old World. But, it is also sourcebook about sea travel and various rules connected to that. Personally I find it very interesting as it has alot of Norsca information. And there are also so many small details, that must be either added, or maybe little changed, on my Norsca Projects. But, more that later, when I start doings the changes...

The book is full of information. So, what we got here? Well, first there is the history. Then details about various locations on the shores of the Sea of Claws. Each location has interesting places, details, adventure hooks, personel... Besides this information there are other details (see more below). After locations, you got huge amount of rules. Below the list what you will get.

- History and current situation
- Bretonnia and the Wasteland (this includes Marienburg, Sea Magics, Elves...)
- The Ostland Coast
- The Troll Country (Throgg the Troll King, The Sarl Coast...)
- Kraka Ravnsvake (Norse Dwarf Characters, Dwarf Navy, Ungruvalk...)
- Religion
- The Skaeling Coast (information about Norse, The Skaelings, Kirkjugardur Landgskipa, Norse Characters - Bjornlings, Sarl, Skaelings, Norse Careers...)
- The Bjornling Coast (Wind Effects, Skjold...)

But, that is not all. Book also has following rules:
- The Seafarer Class (New Talents, New Careers including Sailor-Priest of Manann...)
- The Cult of Manann (with Miracles)
- The Cult of Stromfels (with Priest of Stromfels career and Miracles of Stromfels...)
- Boats and Boatbuilding (ship building rules, traits, upgrades, artillery...)
- Seafaring (manoeuvres, weather, navigation, chasing and racings, collisions, damaging boats, repairing boats, boat critical hits...)
- Sailing Larger Vessels (crew tests, morale..)
- Extended Voyages (events, endeavours at sea, maritime trade...)
- Gazetteer of Ports around the Sea of Claws
- Gazetteer of International Ports
- Bestiary (including famous personel)

+ There is a map of Sea of Claws too, but I personally recommend using my Norsca Map, which I do have to update after this. I also have very fitting Whaler Career on my WFRP4 Rules for any adventures in Sea of Claws.

Sea of Claws - Great work, great sourcebook!



See more information from Official Cubicle 7:

26 July 2022

WFRP4 - Charioteer

Something new from me. Inspired by Up In Arms WFRP4 sourcebook. New WFRP4 career: Charioteer.

Ok, you probably wondering who even uses chariots for war on current Warhammer timeline? Well, answer is that actually many: High Elves, Druchii, Greenskins, Beastmen, Tomb Kings, and finally the Northmen (even the Norse). Probably some other cultures, not so much detailed, might use chariots too. And Charioteer career is also good for any military type usage of vehicles, like The Empire War Wagons.

But, document isn't just one career. It features couple of new Talents to make this career even more unique. It also has expanded vehicle stats for various chariot types and The Empire War Wagons. And few expanded / missing vehicle combat rules to make that more interesting.

WFRP4 Career: Charioteer, Version 1.0 (PDF).

30 June 2022

WFRP4 - Salzenmund - City of Salt and Silver (Cubicle7, DriveThruRPG)


Cubicle7 has published excellent citybooks, with nice maps and huge amount of details, characters (with pictures), hooks and other ideas. First came Ubersreik (visited also on WFRP3 sourcebooks), which has expanded with various adventures. Then I think came Middenheim as part of TEW Director's Cut. Middenheim was old friend from WFRP1 and WFRP2 (and also WFRP3), but still it had new look and much more details. Then finally came book about Altdorf, which is featured on many adventures and stories (ok, there was small sourcebook about Altdorf as part of WFRP2 Paths of the Damned). But, now we finally got to unexplored territory - Salzenmund (and Nordland). And it is another excellent city sourcebook.

Salzenmund - City of Salt and Silver. Why Salzenmund? Well, why not - It connects nicely to the current events considering Civil Strife. Also, it is very intersting place as the Norland controls The Imperial Second Fleet and it is connected to the Sea of Claws (and this way everywhere). Like all the Cubicle7 books, this is full of nice art. Many pictures (and also map) about the city give nice idea about the place.

Here's some topics from the book about Salzenmund:
- History and current situation
- Rulers
- The Military
- Law
- Magic
- Religion
- Non-Humans
- City Districts detailed
- Secrets of Salzenmund...
- And many persons from the Salzenmund with details and pictures

But, that is not all. Book also has:
- Details about The Grand Barony of Nordland
- Gazetteer of Nordland
- Forests Spirits
- Mining
- Goblins
- Smuggling
- And finally Nordland Characters

And after all that, there are still even more details and information on the book. And from the TEW campaign books you will find even more information about the current political situation of Nordland.



See more information from Official Cubicle 7:

14 June 2022

WFRP4 - Winds of Magic (Cubicle7, DriveThruRPG)


I finally got some time to go through the new Winds of Magic (WFRP4) from Cubicle7. It was published few weeks ago (PDF version). Like previous editions versions it provides again various updated rules and information, and is also again little different than previous versions. Each and every one of them has little different focus on them detailing different aspects of magic. But, like other Cubicle7 sourcebooks, this is very good package of rules.

The focus on sourcebook is the Winds of Magic and Colleges. So, no Dark Magic here. Necromancy and Chaos probably will get some own sourcebooks one day (hopefully soon...). And also no foreign magic is given here (like Rune Magic, Kislev Ice Magic, Bretonnian Damnsels, Skaven magic, Greenskin magic...etc.) or Hedge-magic. Some of those have been detailed some amount in various other sourcebooks already published.

What does the book offer then? Well, still a lot. Here's some:
- Revised Spellcasting Rules
- New Spells and Ritual Magic Rules
- New Endeavours
- New Careers. Each Wind gets own career. Besides Wizards there are couple of other interesting careers. Also, each Wind is detailed, with various new rules.
- Magical Items.
- Magical Creatures (like Magical Constructs).
- Then different magical rules. Like environmental saturations, Storms of Magic, Leylines, Waystones, Arcane Fulcrums, Strange magical places...
- And finally number of personel, both possible allies and powerful nemeses.

Besides this sourcebook you should also check following products from Cubicle7:
- Sullasara's Spells off Unrivalled Utility (PDF). This offers additional spells for College Wizards.
- Blood and Bramble (PDF). Source for Witches and Hedgewitches.
- Archives of the Empire - Volume II (Sourcebook). It has chapter for Magical Items and Artifice.

See more information from Official Cubicle 7: