03 March 2024

WFRP4 - Psychology: Mental Health, Version 1.0 (PDF)

Something new and mind-blowing, literally. Can WFRP4 experience get even more grim and perilous? Yes, it can. Remember Insanity Rules and Disorders from WFRP1 and WFRP2? Well, I do and I was missing these rules in WFRP4. Missing more detailed sanity rules in a world of horrors and monsters. So, I decided to bring sanity rules back, updated.

These rules are actually pretty compatible with previous editions too, if you prefer playing with them.

So, what will you find from my rules:
- First new thing is, that there is no fixed number of sanity points like in previous editions. There is a new sanity meter, which is called Mental Health points and derived from characters Willpower Bonus. This way characters Mental Health amount can actually become better by experience. Character gains Insanity Points and this is subtracted from current Mental Health points (like Damage and Wounds). If you Mental Health points go below zero, then it is Disorder time. As in previous editions. Resilience is your friend here...
- Not to be too harsh, there is also ideas how characters may get some of the lost Mental Health back too.
- I have listed number of ways to lose Mental Health and this chapter also has some rules about gaining (or not gaining) Insanity Points.
- Then the feared Disorders (or new Psychological Traits). Familiar from previous editions, with some gaming mechanics to handle them.
- And finally chapter about "curing" the Insanities with familiar methods, updated. And with Magic and Miracles. By the way - there is no easy way to "magically" get these away in this edition...

You can find the rules from following link, or from WFRP4 Rules page:
Psychology: Mental Health, Version 1.0 (PDF)

04 February 2024

WFRP4 - tribes and Tribulations (Cubicle7, DriveThruRPG)


Aaa... New Year, new Warhammer books. Cubicle7 is publishing Tribes and Tribulations - A Guide to Brutal Warlords, Warbands, and Monsters, which is actually sourcebook about Greenskins. Interesting choise, but not bad one. Something some of us have been creating ourselves too... Cubicle 7 has also published various information and rules about Greenskins in many of their books already. This just collects all of that and much more together.

Book has basic knowledge and stats for all the Greenskin tribes: Goblins (Normal, Gnoblars, Forest, Night), Orcs (Normal, Savage), Black Orcs, Hobgoblins, Snotlings. With templates of various types/careers (and experience levels) for the Greenskins. From these you can easily and fast make any type of Greenskins. This template system has been presented on their other products too. Works.

Besides stats, you get Greenskin names, stats for their mounts, information about Ogres (we already had those) and Trolls (with various options and sub-species - Entire chapter), six different Greenskin tribes/bands with detailed information, Waaagh! Magic (Little and Big), Greenskin nemeses ideas, and various general information.

This is good sourcebook, again. But, there are also things that book is missing:
- One thing I wanted to be there, and is missing, are some rules (Trait) about Waaagh! energy. The mysterious raw collective psychic energy that fuels the Greenskin spells and unites the Greenskin tribes to violent rampage. Rules how it affects Greenskins and what bonuses it gives to them. Rules do speak of Waaagh! energy and how it works with their spellcasting, but they are still missing opportunity to use the Trait system make Greenskins even more unique.
- Book could have had more information about various mushrooms the Greenskins like to eat. I know there is information about those on other books too, but this would have been nice place to collect those...
- And is some Greenskin types/variations missing? Even those found from the previous official sources?

Maybe I'll have to check my own old Greenskin project (never finished) if it gives some ideas to expand little this sourcebook... You can find more information about the book & pdf from Cubicle 7 official site/blog (links below).

See more information from Official Cubicle 7:

29 December 2023

WFRP4 - Hit Locations & Barding, Version 1.0 (PDF)

Something for the new year. Need more Hit Locations for special creatures? How about barding for you mount? Well, here are couple of pages simple rules to handle these in WFRP4 (and easily in WFRP2 and WFRP1). I have created number of Hit Location tables, that should handle pretty much any creature type you might encounter. These also include how barding is handled and special body parts, like tail and wings. Also, there are some new damage rules and Wing Critical Wounds table. AND the simple barding rules for creatures from any size.

Enjoy and Happy New Year!

Hit Locations & Barding, Version 1.0 (PDF)

Warhammer Community: The Old World (Warhammer Community)


Warhammer: The Old World project continues. World-That-Was is coming back. Or more likely it's past, before The End Times. One article (below) mentioned, that the date will be 2276 IC. This is interesting era, considering there is no Magical Colleges for example yet. And it seems that we start with Bretonnians and the Tomb Kings. But there will more factions.

Forces of Fantasy will cover: Dwarfen Mountain Holds, the Empire of Man, the Kingdom of Bretonnia, the Wood Elf Realms and the High Elf Realms.
Ravening Hordes will cover: the Orc and Goblin Tribes, the Warriors of Chaos, the Beastmen Brayherds and the Tomb Kings of Khemri.

Nice detail is that there will also be new novels from this era too.

I have collected here latest articles from the past couple of months. They lead to Warhammer Community site:

Old World Almanack: Discover Bretonnia a Land of chivalry and honour (27 Dec 23) Official Site

Tomb Kings of Khemri Revealed (26 Dec 23) Official Site

Lord of the Lance Novel (20 Dec 23) Official Site

Old World Almanack: Musttering the Grand Army of Bretonnia (18 Dec 23) Official Site

Old World Almanack: Living Saints and Special Rules (11 Dec 23) Official Site

Old World Almanack: How Magic Brings a Sparkle to the Battlefield (04 Dec 23) Official Site

Old World Almanack: Get in the Righ Headspace for Morale and Psychology (27 Nov 23) Official Site

Old World Almanack: Fight the Good Fight in the Combat Phase (20 Nov 23) Official Site

Old World Almanack: Darken the Skies with Volleys of Arrows, shots, bolts, balls, and screaming skulls (13 Nov 23) Official Site

Old World Almanack: The Movement Phase Introduces Marching Columns (06 Nov 23) Official Site

Old World Almanack: First Look at the Rules (30 Oct 23) Official Site