29 October 2024

WFRP4 - Dwarfs Player's Guide (Cubicle7, DriveThruRPG)


The Dwarfs are back! We already got sourcebook about Orcs and Goblins, so it was about time to get (updated) WFRP4 sourcebook about the Dwarfs. And with that we are finally getting sourcebooks about species. Next the Elves I think? Well, let's leave Elves and check out the Dwarfs now.

Cubicle7:
WFRP4 Dwarf Player's Guide

What we have here:
- First - Graphics are just amazing. Like usually. Some old pictures, some new ones.
- Book starts with history and timeline. Timeline is not the one we had on Dwarfs - Stone and Steel (WFRP1 sourcebook). It is the new official one, that was on Warhammer Fantasy Battle.
- Information about their realms (Karaz Ankor), life, politics, even about Norse Dwarfs.
- Then the actual Dwarfs. From beards to clans to Grudges to Dwarf diet.
- Dwarf characters and careers. This is always interesting. Names, places of origin, about Khazalid… etc. Then we finally get to Skills and Talents based on your origin. Not every hold or place is given here, but most of the major ones. And then careers.
- Careers: Some of the careers from the Core Rulebook are modified to be better suitable for Dwarfs. Interesting way to handle them changing more or less the original career and giving options. There is even options for the Slayer Career. And then the NEW careers: Brewer, Doom Priest, Forge Priest, Hearth Priest, Hammerer, Ironbreaker (this one superseded the one published before), Karak Ranger (this one superseded the one published before), Runescribe, Runesmith and Thane.
- Priests are back. WFRP1 they had powers, WFRP2 they didn’t. Warhammer Online presented strange Rune Priest... And now we have Rune Priests. They have limited Runes, which is interesting twist.
- New Skills and large number of new Talents.
- Grudges.
- Weapons, Armour, Tools, Artillery, Steamcraft, Skycraft, Watercraft.
- Runesmithing, famous Rune weapons, and nice list of various Runes (finally). Runes are divided to familiar categories (weapon, armour…etc.) and there are normal Runes and master Runes (no Levels on Runes). But where are the temporary Runes?! They are mentioned multiple times, but no rules. Temporary Runes would be good ability for the both Priests and Runesmiths now. Well, easy fix. Just make each SL test about 10 minutes long (not week). And can only be used once.
- And then information about all the Ancestor Gods.

Every chapter has huge number of details and good information, so I don’t even try to list everything here. Great book.

See more information from Official Cubicle 7:

28 July 2024

WFRP4 - Old World Animals, Version 1.0 (PDF)

I haven't posted anything new for some time, but it does not mean I haven't done something new. Here's something for the summer games.

WFRP4 - Old World Animals

Did you need stats for a angry flock of seagulls or encounter with a angry wolverine (not Logan). Maybe cultists throw characters to water with hungry sharks or they are attacked by poisonous snake... This document has it all. It has detailed stats and long list of domestic and wild animals found in the Old World.

Document also has other rules:
- Carry Capacity. Part of my modified Encumbrance & Carry Capacity rules are presented here. It is part of the stats for the draught animals and mounts, which are modified by these rules from the original format. There is also new Special Breeding Trait to create even more possibilities for these animals.
- Animal rules also include: Animal Skills, Animal Traits, Animal Intelligence, Natural Weapons... etc. To help design even more animals, based on those given.
- Then there is quick rules for both Rations (for persons) and Animal Feed (for animals) for long journeys. Costs and Encumbrance.
- New Traits (and modified old ones)
- Optional Advanced Venom Rules. These rules are pretty simple using the current venom/poison rules, but giving more detail and making them little more realistic. Poisons and Venoms now have "rating", that uses same type of template and Symptoms as Diseases. Also, antivenom information.
- And finally long list of animals with expanded information (Characteristics, Traits, Attack Traits, Skills, Talents, Value...etc.)

You can find the rules from following link, or from WFRP4 Rules page:
Old World Animals, Version 1.0 (PDF)

24 May 2024

Happy Birthday Kalevala Hammer!

Happy Birthday this site! Site is now 17 years old.

Another Warhammer year behind. We got new sourcebooks and adventures for the WFRP4. Then we got Warhammer: The Old World (WFB). Total War: Warhammer is still ruling. Age of Sigmar is there also... And interesting news about the future of Warhammer. Also new rules coming from this site for the WFRP4!

Keep the hammer high! Cheers J

07 April 2024

Fan - Ill Met by Morrslieb -blog

I like to mention cool fan-sites and blogs with interesting articles and rules...etc. This is one of those:

Ill Met by Morrslieb, Reviews and Musings on Warhammer Fantasy Roleplay by Zekiel

Blog has news, reviews, musings, various information... But, I especially like the interviews! Check those out!

Warhammer Age of Sigmar Is Reforged For An Incredible New Edition


I don't usually do much Age of Sigmar news, but decided to mention this one. It seems there is a new version coming. Check out also cool video and interview from official site (link below). And there was also interesting article about the Mortal Realms (link also below).

Warhammer Community News: Warhammer Age of Sigmar Is Reforged For An Incredible New Edition.

Warhammer Community News: Warhammer Age of Sigmar – What Exactly are the Mortal Realms and Who Lives in Them?

03 March 2024

WFRP4 - Psychology: Mental Health, Version 1.0 (PDF)

Something new and mind-blowing, literally. Can WFRP4 experience get even more grim and perilous? Yes, it can. Remember Insanity Rules and Disorders from WFRP1 and WFRP2? Well, I do and I was missing these rules in WFRP4. Missing more detailed sanity rules in a world of horrors and monsters. So, I decided to bring sanity rules back, updated.

These rules are actually pretty compatible with previous editions too, if you prefer playing with them.

So, what will you find from my rules:
- First new thing is, that there is no fixed number of sanity points like in previous editions. There is a new sanity meter, which is called Mental Health points and derived from characters Willpower Bonus. This way characters Mental Health amount can actually become better by experience. Character gains Insanity Points and this is subtracted from current Mental Health points (like Damage and Wounds). If you Mental Health points go below zero, then it is Disorder time. As in previous editions. Resilience is your friend here...
- Not to be too harsh, there is also ideas how characters may get some of the lost Mental Health back too.
- I have listed number of ways to lose Mental Health and this chapter also has some rules about gaining (or not gaining) Insanity Points.
- Then the feared Disorders (or new Psychological Traits). Familiar from previous editions, with some gaming mechanics to handle them.
- And finally chapter about "curing" the Insanities with familiar methods, updated. And with Magic and Miracles. By the way - there is no easy way to "magically" get these away in this edition...

You can find the rules from following link, or from WFRP4 Rules page:
Psychology: Mental Health, Version 1.0 (PDF)

04 February 2024

WFRP4 - tribes and Tribulations (Cubicle7, DriveThruRPG)


Aaa... New Year, new Warhammer books. Cubicle7 is publishing Tribes and Tribulations - A Guide to Brutal Warlords, Warbands, and Monsters, which is actually sourcebook about Greenskins. Interesting choise, but not bad one. Something some of us have been creating ourselves too... Cubicle 7 has also published various information and rules about Greenskins in many of their books already. This just collects all of that and much more together.

Book has basic knowledge and stats for all the Greenskin tribes: Goblins (Normal, Gnoblars, Forest, Night), Orcs (Normal, Savage), Black Orcs, Hobgoblins, Snotlings. With templates of various types/careers (and experience levels) for the Greenskins. From these you can easily and fast make any type of Greenskins. This template system has been presented on their other products too. Works.

Besides stats, you get Greenskin names, stats for their mounts, information about Ogres (we already had those) and Trolls (with various options and sub-species - Entire chapter), six different Greenskin tribes/bands with detailed information, Waaagh! Magic (Little and Big), Greenskin nemeses ideas, and various general information.

This is good sourcebook, again. But, there are also things that book is missing:
- One thing I wanted to be there, and is missing, are some rules (Trait) about Waaagh! energy. The mysterious raw collective psychic energy that fuels the Greenskin spells and unites the Greenskin tribes to violent rampage. Rules how it affects Greenskins and what bonuses it gives to them. Rules do speak of Waaagh! energy and how it works with their spellcasting, but they are still missing opportunity to use the Trait system make Greenskins even more unique.
- Book could have had more information about various mushrooms the Greenskins like to eat. I know there is information about those on other books too, but this would have been nice place to collect those...
- And is some Greenskin types/variations missing? Even those found from the previous official sources?

Maybe I'll have to check my own old Greenskin project (never finished) if it gives some ideas to expand little this sourcebook... You can find more information about the book & pdf from Cubicle 7 official site/blog (links below).

See more information from Official Cubicle 7: