Showing posts with label greenskins. Show all posts
Showing posts with label greenskins. Show all posts

04 February 2024

WFRP4 - tribes and Tribulations Review (Cubicle7, DriveThruRPG)


Aaa... New Year, new Warhammer books. Cubicle7 is publishing Tribes and Tribulations - A Guide to Brutal Warlords, Warbands, and Monsters, which is actually sourcebook about Greenskins. Interesting choise, but not bad one. Something some of us have been creating ourselves too... Cubicle 7 has also published various information and rules about Greenskins in many of their books already. This just collects all of that and much more together.

Book has basic knowledge and stats for all the Greenskin tribes: Goblins (Normal, Gnoblars, Forest, Night), Orcs (Normal, Savage), Black Orcs, Hobgoblins, Snotlings. With templates of various types/careers (and experience levels) for the Greenskins. From these you can easily and fast make any type of Greenskins. This template system has been presented on their other products too. Works.

Besides stats, you get Greenskin names, stats for their mounts, information about Ogres (we already had those) and Trolls (with various options and sub-species - Entire chapter), six different Greenskin tribes/bands with detailed information, Waaagh! Magic (Little and Big), Greenskin nemeses ideas, and various general information.

This is good sourcebook, again. But, there are also things that book is missing:
- One thing I wanted to be there, and is missing, are some rules (Trait) about Waaagh! energy. The mysterious raw collective psychic energy that fuels the Greenskin spells and unites the Greenskin tribes to violent rampage. Rules how it affects Greenskins and what bonuses it gives to them. Rules do speak of Waaagh! energy and how it works with their spellcasting, but they are still missing opportunity to use the Trait system make Greenskins even more unique.
- Book could have had more information about various mushrooms the Greenskins like to eat. I know there is information about those on other books too, but this would have been nice place to collect those...
- And is some Greenskin types/variations missing? Even those found from the previous official sources?

Maybe I'll have to check my own old Greenskin project (never finished) if it gives some ideas to expand little this sourcebook... You can find more information about the book & pdf from Cubicle 7 official site/blog (links below).

See more information from Official Cubicle 7:

25 August 2021

WFRP4 - Folk and Folklore Part 8 (Cubicle7)


This week Cubicle7 published article by Dave Allen called Folk and Folklore of the South: The Madcraw Clan's Dreams and Depredations. Surprise, it is article about Greenskin, Night Goblin, tribe from the Black Mountains. It would be interesting to see more rules and details about Greenskin WAAAGH! abilities and about their strange magic. Well, we have to see if more of this is coming... This article is connected to the fifth and final part of the TEW called Empire in Ruins.

Official Cubicle 7 News

See more information from Official Cubicle 7:

15 October 2016

Total War: WARHAMMER - The King and The Warlord DLC announcement!

"The time is nigh for Clan Angrund to reclaim Karak Eight Peaks from the Grobi despoilers! Belegar Ironhammer, clan leader and direct descendant of King Lunn, the last Dwarf to rule the ancestral hold, has inherited a bitter legacy of hatred and resentment. Even now he marshals his throng, making ready to strike out from Karak Izor. With the spirits of his fabled ancestors returned to fight by his side, Belegar will see his oaths fulfilled, and pass into legend himself.

Meanwhile Skarsnik, the self-proclaimed Night-Goblin warlord of Karak Eight Peaks, has taken leave of the hold. On a squig-hunting excursion in the Grey Mountains east of Brettonia, he operates from his base at Karak Azgaraz when word reaches him of Belegar’s intent. Worse still, the tricksy Goblins minding Karak Eight Peaks have taken the hold in defiance of Skarsnik’s iron will. Intolerable, sneaky, mutinous gits!

Two legends, then: both hell-bent on claiming the ancient Dwarf-Hold for themselves. Their destinies entwined, The King and the Warlord must face one another in a final, desperate battle to determine the true ruler of Karak Eight Peaks." -text taken from the official site

The King & The Warlord is the second Lords Pack for Total War: WARHAMMER. Bolstering the forces of both The Greenkins and The Dwarfs, it introduces famous rival characters, new iconic units and new battle maps from the world of Warhammer Fantasy Battles to your Grand Campaigns and Custom/Multiplayer battles.
  • Two new Legendary Lords: Belegar Ironhammer and Skarsnik
  • …with new quest chains, magic items and skill trees
  • Two new additional Lord types: Runelord and Night Goblin Warboss
  • Six all-new battlefield units
  • 22 all-new elite Regiments of Renown

Total War: WARHAMMER - The King & The Warlord Cinematic Announcement Trailer

See more info from official Total War Twitter and from the Official Site: Total War. Also from official Steam Total War: WARHAMMER.