Northmen are here! New (version 2) document features rules about the infamous and feared barbaric and nomad cultures living in the northern parts of the Warhammer World: the Norse, the Kurgan and the Hung.
Rules include:
- Character Rules for each three tribes (and also one extra culture: The Tribes of Skaramor)
- Careers. My old Northmen & Norsca WFRP2 Careers and those found from Tome of Corruption revisited and expanded. Also, some new ones, which give much more logical Career-paths for Northmen marauders. Remember, that these careers are same as in my Norsca Project, but just include some extra Careers more suitable for tribes living in the Chaos Wastes. Document gives rules and ideas what careers to use with each tribe.
- New Talents & Traits.
- Document also features heretical rules for Bloodspeakers - Khornate demagogues and priests, that have mystical powers. But, they are not spellcasters! They have different types of powers fuelled by mutations. These rules finally give option how Khorne worshippers could summon Daemons of Khorne. Rule ideas for these powers are combined using various sources (Warhammer 40.000, Age of Sigmar, Warhammer Fantasy: The End Times).
You can find the rules from following link:
The Northmen (.pdf)
NOTE! You can also find WFRP2 related rules and links from WFRP2 Rules -page from my site.
The mighty undead armies of Nehekhara are almost here! Total War: WARHAMMER II new DLC Rise of the Tomb Kings will be published 23rd of January.
The Rise of the Tomb Kings will feature iconic elements from the Land of the Dead: The Realm of Souls, Liches, Rites of Old Nehekhara Gods, Canopic Jars, The Mortuary Cult, dreaded Arkhan the Black (Nagash henchman) and so much more:
- New Tomb Kings Race playable in both the Eye of the Vortex and Mortal Empires campaigns
- Unique Race mechanics inspired by the Tomb Kings lore
- 4 new playable Legendary Lords: Settra the Imperishable, High Queen Khalida, Grand Hierophant Khatep and Arkhan the Black
- Gather the cursed Books of Nagash and win the battle for the Black Pyramid to achieve ultimate victory
- Uncover the mysteries of the past by researching the Nehekharan Dynasties
- Tap the Realm of Souls to regenerate your troops and summon Ushabti in battle
- Combine exotic trade goods and Canopic Jars – the Tomb Kings’ unique resource – to craft magic items and raise fabled Legions of Legend at the Mortuary Cult
- Comprehensive army roster featuring iconic units from the Warhammer Fantasy Battles world
Trailer: Total War: WARHAMMER 2 - Tomb Kings Trailer
See more info from official Total War Twitter and from the official Total War Blog.
The Northmen are here! New (version 2) document features rules about the infamous and feared barbaric and nomad cultures living in the northern parts of the Warhammer World: the Norse, the Kurgan and the Hung.
Rules include:
- Character Rules for each three tribes (and also one extra culture: The Tribes of Skaramor)
- Career rules and ideas. This also includes career cards. Remember, that these careers are same as in my Norsca Project, but include some extra. Document gives more rules and ideas what careers to use with Northmen and different tribes.
- Career rules for Champions of Chaos (Chaos Warriors and Chaos Sorcerers) and simple rules for Rewards of Chaos.
- And finally - Summoning Rules for WFRP3.
- Document also features heretical rules for Bloodspeakers - Khornate demagogues and priests, that have mystical powers. But, they are not spellcasters! They have different types of powers fueled by mutation. These rules finally give option how those dedicated to Khorne could summon Daemons of Khorne. Rule ideas for these powers are combined using various sources (Warhammer 40.000, Age of Sigmar, Warhammer Fantasy: The End Times).
You can find the rules from following links:
NOTE! You can also find WFRP3 related rules and links from WFRP3 Rules -page from my site.
New Year, New stuff... No, I'm not turning my site to Warhammer: Age of Sigmar -site. But, as Age of Sigmar RPG is also coming, I taught some coverage of those news also would be right.
Age of Sigmar, and especially Mortal Realms in that setting, have been little mystery to many old school Warhammer fans. Most people know pretty well the former Warhammer World, that is now referred as "World That Was" (as it was destroyed at the end of The End Times). Yet, this new Mortal Realms setting is confusing and strange. And why would it not be - It is strange "bubble world" setting, with multiple bubble realms hovering in space (or Aether or something). Yet, all these realms are worlds and basically settings themselves. The thing is, that they are also magically connected, so this really creates huge setting. But, still these are strange places.
Now, Games Workshop comes to aid. GW has published new site, that has nice information about the Age of Sigmar setting. It is your companion to this conflict in the Mortal Realms. So, if you want to start learning more about the Age of Sigmar and the Mortal Realms before the RPG comes, visit the links below. If not - Well, "World That Was" is still one of the best fantasy settings ever.
Malign Portents - Site for Age of Sigmar. See more free information about the setting from Realms (see video) and Timeline.
Warhammer Lexicanum - It also covers Age of Sigmar.