22 March 2025

WFRP4 - High Elf Players Guide Review (Cubicle7, DriveThruRPG)


A Comprehensive Guide To The Asur Of Ulthuan. Well, this book is something that I have waited for long time (through all the versions). Finally we have both Dwarf sourcebook and High Elf sourcebook. Still, there is plenty more material on Warhammer World. One thing comes to mind - Is there going to be second book about the land? I really wanted more rules and information about the Dragons too...

Cubicle7:
WFRP4 High Elf Players Guide

Species/Cultures: High Elven from the Inner- and Outer Kingdoms, Sea Elf
Careers: Sea Guard, Swordmaster, Shadow Warrior, Merchant Adventurer, Aestheticist, Mage, Smith-Priest of Vaul, Storm Weaver, Loremaster of Hoeth
Religion: The Pantheonic Mandala (Cadai, Cytharai), The Pleasure Cults, Cults of Khaine
Magic: Petty, Elven Arcane, and High Magic
Equipment: Elven Weapons, Elven Armour (Dragon, Ithilmar, White Lion Hide), Herbs, Enchanted Items, Naval Ships
Bestiary: -

  • A lot of history and information about Asur. Well, they are elder species and been around. Uprising, some information about the kingdoms, rulers, mages, kinstrife, outposts...
  • Familiar map about the Ulthuan.
  • Information playing High Elf. New rules, like Yenlui tracking (this is interesting and very Elven thing), Obsessions, Dreams, Elders of Asur, Blood of Aenarion...
  • High Elven careers give nice extra rules. Like Martial Art talent (this is really nice idea) and Sword-Dancing.
  • And finally Intrigues chapter gives interesting new ideas and rules to play little game of thrones...

See more information from Official Cubicle 7:

WFRP4 - Deft Steps Light Fingers Review (Cubicle7, DriveThruRPG)


Well, I think it is about time to get updates on my site. Been little quiet, but I'm always working on something. And finally ordered the newest books and decided to give my little preview about the books using new format (below). So, here goes...

A Grim and Perilous guide for rogues, rascals, rangers, and rovers is interesting compination about ranger and rogue stuff. They actually go pretty nicely together to same pages. From various rogues to outlaws to bountyhunting to ranger-stuff.

Cubicle7:
WFRP4 Deft Steps Light Fingers

Species/Cultures: -
Careers: Thief-Priest (Ranald), Gambler-Priest (Ranald), Liberator-Priest (Ranald), Forger, Ranger-Priest of Taal, Muleskinner, Gamekeeper, Poacher
Religion: The Cult of Ranald, The Cult of Taal
Magic: -
Equipment: Various Thiefs Tools
Bestiary: Hounds, Hawks

  • The Cult of Ranald is chapter detailing cults aspects and different priest-types, and miracles. Very interesting take on Ranald religion.
  • Burglary, Chincanery, and Fraud expands nicely different rogue-types and their business, endeavours, tools, encounters...
  • Criminal Contact, like header says, gives details for various different rogue-types you may encounter.
  • Organised Crime goes little more deeper running a various gangs.
  • The Cult of Taal goes deeply to the Taal religion. Also detailing various other Taalite career options.
  • Laws, Outlaws, and Bounty Hunters details law and what happens when you break it (and possibly get caught) - crimes and degress of punishment. Outlaw life and Bountyhunter life.
  • Pathfinding details land travel (in wilderness). Huge amount of good stuff here for wilderness adventures.
  • Hunter and Hunted continues wilderness travels giving details about hunting.

See more information from Official Cubicle 7:

29 October 2024

WFRP4 - Dwarfs Player's Guide Review (Cubicle7, DriveThruRPG)


The Dwarfs are back! We already got sourcebook about Orcs and Goblins, so it was about time to get (updated) WFRP4 sourcebook about the Dwarfs. And with that we are finally getting sourcebooks about species. Next the Elves I think? Well, let's leave Elves and check out the Dwarfs now.

Cubicle7:
WFRP4 Dwarf Player's Guide

What we have here:
- First - Graphics are just amazing. Like usually. Some old pictures, some new ones.
- Book starts with history and timeline. Timeline is not the one we had on Dwarfs - Stone and Steel (WFRP1 sourcebook). It is the new official one, that was on Warhammer Fantasy Battle.
- Information about their realms (Karaz Ankor), life, politics, even about Norse Dwarfs.
- Then the actual Dwarfs. From beards to clans to Grudges to Dwarf diet.
- Dwarf characters and careers. This is always interesting. Names, places of origin, about Khazalid… etc. Then we finally get to Skills and Talents based on your origin. Not every hold or place is given here, but most of the major ones. And then careers.
- Careers: Some of the careers from the Core Rulebook are modified to be better suitable for Dwarfs. Interesting way to handle them changing more or less the original career and giving options. There is even options for the Slayer Career. And then the NEW careers: Brewer, Doom Priest, Forge Priest, Hearth Priest, Hammerer, Ironbreaker (this one superseded the one published before), Karak Ranger (this one superseded the one published before), Runescribe, Runesmith and Thane.
- Priests are back. WFRP1 they had powers, WFRP2 they didn’t. Warhammer Online presented strange Rune Priest... And now we have Rune Priests. They have limited Runes, which is interesting twist.
- New Skills and large number of new Talents.
- Grudges.
- Weapons, Armour, Tools, Artillery, Steamcraft, Skycraft, Watercraft.
- Runesmithing, famous Rune weapons, and nice list of various Runes (finally). Runes are divided to familiar categories (weapon, armour…etc.) and there are normal Runes and master Runes (no Levels on Runes). But where are the temporary Runes?! They are mentioned multiple times, but no rules. Temporary Runes would be good ability for the both Priests and Runesmiths now. Well, easy fix. Just make each SL test about 10 minutes long (not week). And can only be used once.
- And then information about all the Ancestor Gods.

Every chapter has huge number of details and good information, so I don’t even try to list everything here. Great book.

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