23 November 2025

TOW RPG: The Old World Roleplaying Game - Gamemaster's Guide (Cubicle7, DriveThruRPG)


This is my little review of Cubicle7 new The Old World Roleplaying Game - Gamemaster's Guide, Grim and Glorious Adventures in The World of Legend. The second book of a new Warhammer RPG based on the WFB with same name. Shortly - it has number of chapters to give ideas and rules for gamemasters and the bestiary. Not bad package, but I would have rather moved some amount of the Talagaad information (which are examples off course) to own sourcebook about Talagaad and maybe added little more specific general rules for various things that players might need or face.

But, let's go Chapter by Chapter:

- Introduction -
This is introduction of The Port of Talagaad, which is the starting point of adventures presented in the Core Rulebooks. Description of the rulers, law, different areas, some places, and groups and persons.

There is also number of adventure ideas.

- Contacts -
This continues information about the Talagaad. There is a large number of different persons with interesting information. These NPCs could be patrons, sources of information, starting points of adventures... anything.

- Being the Gamemaster -
As the header says chapter gives ideas and rules to create campaigns & adventures, NPCs, (dark) threads, handling downtime, character creation, social encounters, magic, combat, how to use the rules...etc. Pretty basic "how to use rules" stuff.

- Events in Talagaad -
And back to the Talagaad and what you can do there. This chapter connects skills, random events and contacts found from the city.

- Corruption -
Whispers of Chaos. Chaos is everywhere. You got the normal rules: Exposure and different steps to damnation (Tarnished, Tainted, Damned). This means also mutations. There are interesting categories of different types of exposure and preferred victims and then how they change.

- Magic Items -
Well as header says. Always good extra.

- Allies & Antagonists -
This is off course important chapter. You could named it also as Bestiary. There is a huge number of different stats: Normal folk (peasants, criminals, nobles, soldiers, priests, Ogres, Halflings, Dwarfs, Elfs, witch hunters, magic-users...), common animals, beasts, Beastmen, Orcs & Goblins, undead, trolls, giants, dragons... Pretty much all the familiar ones, but not everything you can find from the Warhammer world (like Skaven).

And that's it.

See more information from Official Cubicle 7: