In the far north, between the Chaos Wastes and the Sea of Claws, lies Norsca. A barren, inhospitable peninsula in the far north of the Old World, it is home to ferocious tribes of warriors, hardened by the relentless blizzards, the barren icy tundra and the monstrous denizens of this accursed land. Fanatical servants of the dark gods, they will stop at nothing to prove their primal might, in a relentless hunt for worthy foes and fresh raiding grounds.
Norsca! What can I say more... I'm excited. New units (Ice Wolves, Ice Trolls, Skin Wolves/Ulfwerenar, Mammoth, Fimir...), new rules, new legendary lords (Wulfrik the Wanderer, Throgg).
Total War: WARHAMMER - Norsca - Cinematic Trailer
Here is the Unit roster list:
Lords
- Marauder Chieftain: melee focus
Heroes
- Skin Wolf Werekin: melee/combat support
- Shaman Sorcerer: Lores of Metal/Death/Fire
- Fimir Balefiend: dual-role, Lores of Shadows/Fire
Infantry
- Marauders: Rage, Hide (forest)
- Marauder Spearmen: Rage, Charge Def. VS Large, Hide (forest)
- Marauders (Great Weapons) Rage, Hide (forest)
- Marauder Berserkers: Frenzy, Berserk, Hide (forest), Immune to Psychology
- Marauder Champions: Heavy Armour, Hide (forest), Rage
- Marauder Champions (Great Weapons): Heavy Armour, Hide (forest), Rage
Missile Infantry
- Marauder Hunters (Javelin): Hide (forest), Rage, Anti Large
- Marauder Hunters (Throwing Axe): Hide (forest), Rage, Armour Piercing missiles
Cavalry & Chariots
- Marauder Chariot: Rage
- Marauder Ice Wolves Chariot: Rage, Causes Fear, Frostbite
Missile Cavalry & Chariots
- Marauder Horsemen: Hide (forest), Rage, Fire While Moving, Vanguard Deployment
- Marauder Horsemen (throwing axes): Hide (forest), Rage, Fire While Moving, Vanguard Deployment
- Marauder Horsemasters: Hide (forest), Rage, Fire While Moving, Vanguard Deployment
Monsters & Beasts
- Norscan Warhounds: Missile Resistance, Hide (forest)
- Norscan Ice Wolves: Missile Resistance, Hide (forest), Frostbite, Cause Fear
- Norscan Trolls: Cause Fear, Regeneration
- Norscan Ice Trolls: Cause Fear, Regeneration, Frostbite
- Feral Manticore: Missile Resistance, Cause Fear, Cause Terror
- Skin Wolves: Physical Resistance, Cause fear, Hide (forest), Frenzy, Anti-Large
- Skin Wolves (armoured): Physical Resistance, Cause fear, Hide (forest), Frenzy, Anti-Large
- Fimir Warriors: Cause Fear, From the Mist, Armour Sundering, Magical Attacks
- Fimir Warriors (Great Weapons): Cause Fear, From the Mist, Armour Sundering, Anti-Large
Rare Monsters & Beasts
- Norscan Giant: Siege Attacker, Cause Fear, Cause terror
- Feral Mammoth: Siege Attacker, Cause Fear, Cause terror
- Frost-Wyrm: Missile Resistance, Cause Fear, Cause Terror, Chilling Aura, Frostbite
- War Mammoth: Siege Attacker, Cause Fear, Cause terror, Anti Large javelins
- War Mammoth (Warshrine): Siege Attacker, Cause Fear, Cause terror, Favour of The Ruinous Powers, Giver of Glory
See more info from official Total War Twitter and from the official site Total War: WARHAMMER.