23 November 2025

WFRP4 - Sea Wardens of Cothique (Cubicle7, DriveThruRPG)


This is an interesting sourcebook, because it is the first official RPG sourcebook to detail the High Elven realm more (this continues off course the information of High Elf Players Guide). As the name says it is about The Kingdom of Cothique. Which is located in a interesting corner of the Ulthuan dealing both Norse raiders and Dark Elf, but also merchants from the Old World.

Cubicle7:
WFRP4 Sea Wardens of Cothique

Species/Cultures: -
Careers: -
Religion: -
Magic: -
Equipment: -
Bestiary: Swiftfeather Roc, White Lion, Great Eagle, Kraken, Flamespyre Phoenix, Frostheart Phoenix

  • First chapter details The Kingdom of Cothique. Geography (like The Shifting Islands with special rules for navigation, the settlements), Culture, Princes, Military and Navy, Magic and Religion, and The Cults. Also a small map about Cothique and neighboring kingdoms.
  • Second chapter details the Port City of Tor Koruali. History, Politics, Intrigues (Court, Cults), Law and Crime, Trade and Commerce, Districts, Council of Princes, Palaces and Mansions, Shrines and Temples, The Harbour, Monuments, Underground Grottos and then the detailed information about number of persons. Also a map of Tor Koruali.
  • Third Chapter details A Poisonous Plot.
  • Fourth Chapter: Charioteering. More detailed information, speed, attacks, wheel scythes, combat maneuvers...etc.
  • Fifth Chapter: Wild Beasts of Ulthuan.
  • Sixth Chapter: Intrigue and Adventure. Many pages of interesting ideas for various intrigues and adventures.

See more information from Official Cubicle 7:

TOW RPG: The Old World Roleplaying Game - Gamemaster's Guide (Cubicle7, DriveThruRPG)


This is my little review of Cubicle7 new The Old World Roleplaying Game - Gamemaster's Guide, Grim and Glorious Adventures in The World of Legend. The second book of a new Warhammer RPG based on the WFB with same name. Shortly - it has number of chapters to give ideas and rules for gamemasters and the bestiary. Not bad package, but I would have rather moved some amount of the Talagaad information (which are examples off course) to own sourcebook about Talagaad and maybe added little more specific general rules for various things that players might need or face.

But, let's go Chapter by Chapter:

- Introduction -
This is introduction of The Port of Talagaad, which is the starting point of adventures presented in the Core Rulebooks. Description of the rulers, law, different areas, some places, and groups and persons.

There is also number of adventure ideas.

- Contacts -
This continues information about the Talagaad. There is a large number of different persons with interesting information. These NPCs could be patrons, sources of information, starting points of adventures... anything.

- Being the Gamemaster -
As the header says chapter gives ideas and rules to create campaigns & adventures, NPCs, (dark) threads, handling downtime, character creation, social encounters, magic, combat, how to use the rules...etc. Pretty basic "how to use rules" stuff.

- Events in Talagaad -
And back to the Talagaad and what you can do there. This chapter connects skills, random events and contacts found from the city.

- Corruption -
Whispers of Chaos. Chaos is everywhere. You got the normal rules: Exposure and different steps to damnation (Tarnished, Tainted, Damned). This means also mutations. There are interesting categories of different types of exposure and preferred victims and then how they change.

- Magic Items -
Well as header says. Always good extra.

- Allies & Antagonists -
This is off course important chapter. You could named it also as Bestiary. There is a huge number of different stats: Normal folk (peasants, criminals, nobles, soldiers, priests, Ogres, Halflings, Dwarfs, Elfs, witch hunters, magic-users...), common animals, beasts, Beastmen, Orcs & Goblins, undead, trolls, giants, dragons... Pretty much all the familiar ones, but not everything you can find from the Warhammer world (like Skaven).

And that's it.

See more information from Official Cubicle 7: