24 May 2025

Happy Birthday Kalevala Hammer!

Happy Birthday this site! Site is now 18 years old.

I don't really know what to say here. Site starts to become adult finally :-) Maybe in the internet years this site could even be considered Full Beard now... Well, site still serves the Warhammer Fantasy Roleplay community and more updates and other things are coming.

Keep the hammer high! Cheers J

21 May 2025

WFRP4 - Lords of Stone and Steel (Cubicle7, DriveThruRPG)


Finally I had time to check out the second book about the Dwarfs. Not as large as the first one, but still nice package of information. Compination of these two sourcebooks is a mighty source about the Dwarfs. Where the first ones focuses more about Dwarf Characters and their religion, weapons and runes, this one details their world. I added review about the first one here too.

Cubicle7:
WFRP4 Lords of Stone and Steel

Species/Cultures: -
Careers: -
Religion: -
Magic: -
Equipment: -
Bestiary: Gorger, Magma Dragon, Rogue Idol of Gork (or Mork), various Skaven

  • Karaz Ankor - The ancient empire of the Dwarfs. Chapter details their realms: Rulers, Elders, holds (on each mountain range), map of the Dwarf Empire, Norsca holds, lost holds, gazetteer...
  • Karak Norn. Details, maps, personel... All about the hold, its surroundings, the Underdeep.
  • Adventuring Underground. Number of rules about adventuring in the underground realms.
  • Various random events that can be used between adventures, and then new endeavrours.
  • The Dwarf-Focused Campaign ideas. There are good ideas about campaings, The Underway, The Empire, Grudges, Oaths, Slayers (including Wards of Grimnir).
  • Skaven. Old nemesis of the Dwarfs. If you have Dwarfs, you got to have vermin too...
  • Book also has number of famous personel with detailed information, that can be used as patrons. My favorites are off course WFRP4 version of Gotrek Gurnisson and Felix Jaegar, with their famous weaponry.

WFRP4 Dwarf Player's Guide

Species/Cultures: All the major holds, Norse Dwarfs, Imperial Dwarfs
Careers: Brewer, Doom Priest, Forge Priest, Hearth Priest, Hammerer, Ironbreaker (this one superseded the one published before), Karak Ranger (this one superseded the one published before), Runescribe, Runesmith and Thane
Religion: Grungni, Valaya, Grimnir, Gazul, Smednir, Thungni, Morgrim
Magic: Runesmithing
Equipment: Dwarf melee weapons (including Engineering weapons), Dwarf ranged weapons, Dwarf Armour (Gromril), various equipment, heirlooms, Dwarf siege weapons, weapon installations, steamcraft, skycraft, watercraft (including rules about torpedo), Runic weapons
Bestiary: -

  • Book starts with history and timeline. Timeline is not the one we had on Dwarfs - Stone and Steel (WFRP1 sourcebook). It is the new official one, that was on Warhammer Fantasy Battle.
  • Some information about their realms (Karaz Ankor), life, politics, even about Norse Dwarfs.
  • Then the actual Dwarfs. From beards to clans to Grudges to Dwarf diet.
  • Dwarf characters and careers. This is always interesting. Names, places of origin, about Khazalid… etc. Then we finally get to Skills and Talents based on your origin. Not every hold or place is given here, but most. And then careers. Some of the careers from the Core Rulebook are modified to be better suitable for Dwarfs. Interesting way to handle them changing more or less the original career and giving options. There is even options for the Slayer Career. And then new careers.
  • Priests are back. WFRP1 they had powers, WFRP2 they didn’t. Warhammer Online presented strange Rune Priest... And now we have Rune Priests. They have limited Runes, which is interesting twist.
  • New Skills and large number of new Talents.
  • Grudges.
  • Runesmithing, famous Rune weapons, and nice list of various Runes (finally). Runes are divided to familiar categories (weapon, armour…etc.) and there are normal Runes and master Runes (no Levels on Runes). But where are the temporary Runes?! They are mentioned multiple times, but no rules. Temporary Runes would be good ability for the both Priests and Runesmiths now. Well, easy fix. Just make each SL test about 10 minutes long (not week). And can only be used once.
  • And then information about all the Ancestor Gods.

See more information from Official Cubicle 7: