07 April 2024

Fan - Ill Met by Morrslieb -blog

I like to mention cool fan-sites and blogs with interesting articles and rules...etc. This is one of those:

Ill Met by Morrslieb, Reviews and Musings on Warhammer Fantasy Roleplay by Zekiel

Blog has news, reviews, musings, various information... But, I especially like the interviews! Check those out!

Warhammer Age of Sigmar Is Reforged For An Incredible New Edition


I don't usually do much Age of Sigmar news, but decided to mention this one. It seems there is a new version coming. Check out also cool video and interview from official site (link below). And there was also interesting article about the Mortal Realms (link also below).

Warhammer Community News: Warhammer Age of Sigmar Is Reforged For An Incredible New Edition.

Warhammer Community News: Warhammer Age of Sigmar – What Exactly are the Mortal Realms and Who Lives in Them?

03 March 2024

WFRP4 - Psychology: Mental Health, Version 1.0 (PDF)

Something new and mind-blowing, literally. Can WFRP4 experience get even more grim and perilous? Yes, it can. Remember Insanity Rules and Disorders from WFRP1 and WFRP2? Well, I do and I was missing these rules in WFRP4. Missing more detailed sanity rules in a world of horrors and monsters. So, I decided to bring sanity rules back, updated.

These rules are actually pretty compatible with previous editions too, if you prefer playing with them.

So, what will you find from my rules:
- First new thing is, that there is no fixed number of sanity points like in previous editions. There is a new sanity meter, which is called Mental Health points and derived from characters Willpower Bonus. This way characters Mental Health amount can actually become better by experience. Character gains Insanity Points and this is subtracted from current Mental Health points (like Damage and Wounds). If you Mental Health points go below zero, then it is Disorder time. As in previous editions. Resilience is your friend here...
- Not to be too harsh, there is also ideas how characters may get some of the lost Mental Health back too.
- I have listed number of ways to lose Mental Health and this chapter also has some rules about gaining (or not gaining) Insanity Points.
- Then the feared Disorders (or new Psychological Traits). Familiar from previous editions, with some gaming mechanics to handle them.
- And finally chapter about "curing" the Insanities with familiar methods, updated. And with Magic and Miracles. By the way - there is no easy way to "magically" get these away in this edition...

You can find the rules from following link, or from WFRP4 Rules page:
Psychology: Mental Health, Version 1.0 (PDF)

04 February 2024

WFRP4 - tribes and Tribulations (Cubicle7, DriveThruRPG)


Aaa... New Year, new Warhammer books. Cubicle7 is publishing Tribes and Tribulations - A Guide to Brutal Warlords, Warbands, and Monsters, which is actually sourcebook about Greenskins. Interesting choise, but not bad one. Something some of us have been creating ourselves too... Cubicle 7 has also published various information and rules about Greenskins in many of their books already. This just collects all of that and much more together.

Book has basic knowledge and stats for all the Greenskin tribes: Goblins (Normal, Gnoblars, Forest, Night), Orcs (Normal, Savage), Black Orcs, Hobgoblins, Snotlings. With templates of various types/careers (and experience levels) for the Greenskins. From these you can easily and fast make any type of Greenskins. This template system has been presented on their other products too. Works.

Besides stats, you get Greenskin names, stats for their mounts, information about Ogres (we already had those) and Trolls (with various options and sub-species - Entire chapter), six different Greenskin tribes/bands with detailed information, Waaagh! Magic (Little and Big), Greenskin nemeses ideas, and various general information.

This is good sourcebook, again. But, there are also things that book is missing:
- One thing I wanted to be there, and is missing, are some rules (Trait) about Waaagh! energy. The mysterious raw collective psychic energy that fuels the Greenskin spells and unites the Greenskin tribes to violent rampage. Rules how it affects Greenskins and what bonuses it gives to them. Rules do speak of Waaagh! energy and how it works with their spellcasting, but they are still missing opportunity to use the Trait system make Greenskins even more unique.
- Book could have had more information about various mushrooms the Greenskins like to eat. I know there is information about those on other books too, but this would have been nice place to collect those...
- And is some Greenskin types/variations missing? Even those found from the previous official sources?

Maybe I'll have to check my own old Greenskin project (never finished) if it gives some ideas to expand little this sourcebook... You can find more information about the book & pdf from Cubicle 7 official site/blog (links below).

See more information from Official Cubicle 7: